top of page

Posts List

URL: https://culturedigitalskills.github.io/2024-digitisation-3d-photogrammetry/ This resource is an introduction to the photogrammetry technique to capture visual data about cultural heritage assets and produce associated 3D models. Learning Outcomes Be able to explain the basics of photogrammetry, including practical aspects of photogrammetric acquisition projects. Determine which objects and environments are suitable for this technique. Design the best setup and strategy to photograph objects for photogrammetry. Use software to process visual data and output a 3D model. Authors Karina Rodriguez Echavarria, Myrsini Samaroudi, Nicola Schiavottiello Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Photogrammetry, 3D digitisation, 3D model Version date July 9, 2024 License CC BY Access cost No (there is not a fee) Duration 04h30m Prerequisite knowledge level Some experience and basic knowledge of photography. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12698179

Photogrammetry 3D Digitisation

URL : https://culturedigitalskills.github.io/2024-digitisation-3d-photogrammetry/ This resource is an introduction to the photogrammetry technique to capture visual data about cultural heritage assets and produce associated 3D models. Learning Outcomes Be able to explain the basics of photogrammetry, including practical aspects of photogrammetric acquisition projects. Determine which objects and environments are suitable for this technique. Design the best setup and strategy to photograph...

Read More
URL: https://universityofbrighton.github.io/2023-fair-multidimensional-media/ This resource offers a starting point to learn more about the different types of multidimensional media, as well as managing media in a way which promotes the FAIR principles. The resource also introduces the concept of a Virtual Research Environment to support retrieval and curation of multidimensional data for storytelling via interoperable frameworks. Learning Outcomes Define the different types of multidimensional media. Recognise the advantages of delivering and retrieving multidimensional content over the web via URLs and PIDs. Reflect on FAIR and CARE principles and their application on digital heritage research data. Understand the usefulness of Virtual Research Environments (VRE) and deploy VREs to support retrieval and curation of multidimensional data for storytelling via interoperable frameworks. Authors Karina Rodriguez Echavarria Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Linked data, multidimensional media, arts and humanities, storytelling, virtual research environment Version date November 28, 2023 License CC BY Access cost No (there is not a fee) Duration 01h43m Prerequisite knowledge level Some knowledge of basic principles about media and data curation. Targeted expertise level Intermediate Certification Other DOI https://zenodo.org/doi/10.5281/zenodo.10212737

FAIR Multidimensional Data

URL : https://universityofbrighton.github.io/2023-fair-multidimensional-media/ This resource offers a starting point to learn more about the different types of multidimensional media, as well as managing media in a way which promotes the FAIR principles. The resource also introduces the concept of a Virtual Research Environment to support retrieval and curation of multidimensional data for storytelling via interoperable frameworks. Learning Outcomes Define the different types of...

Read More
URL: https://universityofbrighton.github.io/2023-exhibition-evaluation/ This resource discusses various approaches and methods to evaluate digital or hybrid interactive experiences, which support the interpretation of heritage assets. The resource also aims to support researchers’ and practitioners’ practical understanding of evaluation methods and tools to capture audiences’ engagement with media and explore technology impact. Learning Outcomes Define the purpose and key aspects to include when planning the evaluation of a chosen digital/hybrid experience, i.e. inputs, aims, objectives, outputs, outcomes. Map a draft evaluation plan for a chosen digital/hybrid experience. Determine evaluation in terms of moving from questions and objectives to metrics and methods to be able to gather data. Authors Myrsini Samaroudi Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Evaluation, heritage experiences, exhibition evaluation, user experience, digital application evaluation Version date November 28, 2023 License CC BY Access cost No (there is not a fee) Duration 01h36m Prerequisite knowledge level Some basic knowledge about the concept and value of evaluation in the context of digital heritage experiences. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12698733

Evaluation of Digital Heritage Experiences

URL : https://universityofbrighton.github.io/2023-exhibition-evaluation/ This resource discusses various approaches and methods to evaluate digital or hybrid interactive experiences, which support the interpretation of heritage assets. The resource also aims to support researchers’ and practitioners’ practical understanding of evaluation methods and tools to capture audiences’ engagement with media and explore technology impact. Learning Outcomes Define the purpose and key aspects to include...

Read More
URL: https://culturedigitalskills.github.io/2024-3d-digitisation-methods/ This resource is an introduction to Digitisation Methods for Material Culture. The resource explores basic topics with regards to the study of material culture, while also looking at types of media as means to communicate and share information about it, as well as digitisation methods to capture material culture data. Learning Outcomes Be able to describe the difference between various media types, including images, videos and 3D models. Have awareness of good practices for naming and adding basic metadata to visual media. Have a broader context and understanding of alternative digitisation methods to capture and visualise material culture data. Authors Karina Rodriguez Echavarria, Myrsini Samaroudi, Nicola Schiavottiello Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Material culture, cultural heritage, object biographies, media, digitisation, 3D digitisation Version date July 8, 2024 License CC BY Access cost No (there is not a fee) Duration 02h Prerequisite knowledge level Some awareness of basic principles about material culture, media and digitisation methods. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12687073

Digitisation Methods for Material Culture

URL : https://culturedigitalskills.github.io/2024-3d-digitisation-methods/ This resource is an introduction to Digitisation Methods for Material Culture. The resource explores basic topics with regards to the study of material culture, while also looking at types of media as means to communicate and share information about it, as well as digitisation methods to capture material culture data. Learning Outcomes Be able to describe the difference between various media types, including images,...

Read More
URL: https://culturedigitalskills.github.io/2024-360-digitisation/ This resource is an introduction to 360 degrees panorama photography. It explores different types of panoramic representations and examples of 360 degree panoramas in the cultural heritage domain. Practical advice and step by step guidance on how to capture data and process them is also included in order to produce and publish 360 degrees panorama images. Learning Outcomes Define 360 degrees panoramas and distinguish different methods for capturing 360 degrees images. Practise 360 degrees acquisition, processing, production and publishing of a panoramic representation of a setting or space. Authors Karina Rodriguez Echavarria, Nicola Schiavotello Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords 360 degrees panoramas, 360 degress photography, 360 panoramas, 360 degrees digitisation Version date July 9, 2024 License CC BY Access cost No (there is not a fee) Duration 03h55m Prerequisite knowledge level Some experience and basic knowledge of photography. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12698446

Digitisation with 360 Degrees Photography

URL: https://culturedigitalskills.github.io/2024-360-digitisation/ This resource is an introduction to 360 degrees panorama photography. It explores different types of panoramic representations and examples of 360 degree panoramas in the cultural heritage domain. Practical advice and step by step guidance on how to capture data and process them is also included in order to produce and publish 360 degrees panorama images. Learning Outcomes Define 360 degrees panoramas and distinguish different...

Read More
URL: https://universityofbrighton.github.io/2023-exhibition-design/ This resource provides guidance on digital practices to curate interactive experiences through a set of practical exercises. The resource aims to support GLAM’s researchers and practitioners to engage with their audiences through the design of multimedia applications, while making use of appropriate frameworks and tools. Learning Outcomes Manage a digital exhibition/experience project. Define users or target audiences through UX and visitor research methods. Design a storyboard for a multimedia interpretative application. Authors Myrsini Samaroudi Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Digital exhibitions, exhibition design, multimedia application design, heritage applications, digital interpretation Version date November 28, 2023 License CC BY Access cost No (there is not a fee) Duration 01h12m Prerequisite knowledge level Some experience and awareness about the use of digital technologies to enhance interpretation and audience engagement in heritage settings. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12685137

Digital Exhibition Design

URL: https://universityofbrighton.github.io/2023-exhibition-design/ This resource provides guidance on digital practices to curate interactive experiences through a set of practical exercises. The resource aims to support GLAM’s researchers and practitioners to engage with their audiences through the design of multimedia applications, while making use of appropriate frameworks and tools. Learning Outcomes Manage a digital exhibition/experience project. Define users or target audiences through...

Read More
URL: https://culturedigitalskills.github.io/2024-ethics-data/ This resource aims to introduce the main aspects of data ethics in the cultural heritage domain. It also examines how data management can be supported to become more ethical, while also addressing topical discourse about data ethics in the sector. The resource also aims to support in critically reflecting on some case studies with evident digital data ethics considerations. Learning Outcomes Outline the ways in which creative works, in particular images and visual material are protected, in the context of copyright law in the UK.Understand and discuss the impact of the copyright legislation on personal practice for collecting multidimensional data.Compare the types of licenses available to protect and use creative works. Trial and give examples of Creative Commons licenses that could be applied to your work. Authors Myrsini Samaroudi Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Data ethics, ethics, research ethics, repatriation, human remains, environmental responsibility, participatory research Version date July 9, 2024 License CC BY Access cost No (there is not a fee) Duration 01h Prerequisite knowledge level Some awareness of principles of ethics in research and practice. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12698543

Data Ethics in Cultural Heritage

URL: https://culturedigitalskills.github.io/2024-ethics-data/ This resource aims to introduce the main aspects of data ethics in the cultural heritage domain. It also examines how data management can be supported to become more ethical, while also addressing topical discourse about data ethics in the sector. The resource also aims to support in critically reflecting on some case studies with evident digital data ethics considerations. Learning Outcomes Outline the ways in which creative...

Read More
URL: https://culturedigitalskills.github.io/2024-storytelling-3d-data/ This resource provides guidance on how to use digital storytelling, deploying 3D data, annotations and combining media to enable users to access and explore information about digital heritage assets over the web. Learning Outcomes Understand digital storytelling and explain why publishing and sharing 3D models over the web is important to allow for access, dissemination and interpretation of cultural heritage. Illustrate some of the available options for publishing 3D models over the web, while being compliant with FAIR principles. Test various platforms for publishing and creating annotations for 3D models and produce an example of digital storytelling with 3D data and other media. Authors Karina Rodriguez Echavarria, Nicola Schiavottiello Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Digital storytelling, storytelling with 3D, publishing 3D data Version date July 9, 2024 License CC BY Access cost Yes (there is a fee) Duration 02h10m Prerequisite knowledge level Awareness of different media which can be used for digital storytelling and ideally knowledge on how to produce and have ready 3D data related to your own project. Targeted expertise level Intermediate Certification Other DOI https://doi.org/10.5281/zenodo.12698643

Creating Stories with 3D Data on the Web

URL: https://culturedigitalskills.github.io/2024-storytelling-3d-data/ This resource provides guidance on how to use digital storytelling, deploying 3D data, annotations and combining media to enable users to access and explore information about digital heritage assets over the web. Learning Outcomes Understand digital storytelling and explain why publishing and sharing 3D models over the web is important to allow for access, dissemination and interpretation of cultural heritage. Illustrate...

Read More
URL: https://culturedigitalskills.github.io/2024-copyright-data/ This resource offers an introduction to copyright within the UK context when dealing with multidimensional media. Learning Outcomes Outline the ways in which creative works, in particular images and visual material are protected, in the context of copyright law in the UK.Understand and discuss the impact of the copyright legislation on personal practice for collecting multidimensional data.Compare the types of licenses available to protect and use creative works. Trial and give examples of Creative Commons licenses that could be applied to your work. Authors Karina Rodriguez Echavarria, Myrsini Samaroudi Resource organisation Digital Skills in Visual and Material Culture, University of Brighton Language English Free keywords Copyright, licensing, creative commons, UK law Version date July 9, 2024 License CC BY Access cost No (there is not a fee) Duration 01h10m Prerequisite knowledge level Some awareness about IPR, copyright and licensing. Targeted expertise level Foundation Certification Other DOI https://doi.org/10.5281/zenodo.12698601

Copyright of 3D Data

URL : https://culturedigitalskills.github.io/2024-copyright-data/ This resource offers an introduction to copyright within the UK context when dealing with multidimensional media. Learning Outcomes Outline the ways in which creative works, in particular images and visual material are protected, in the context of copyright law in the UK.Understand and discuss the impact of the copyright legislation on personal practice for collecting multidimensional data.Compare the types of licenses...

Read More
DISKAH Logo - Horizontal - Total Black.png

This website has been produced and is managed by the coordinators of the DISKAH project at the University of Brighton. The ‘Digital Skills in Arts and Humanities (DISKAH): Transforming Access to Digital Infrastructure and Skills‘ project has received funding through the UKRI Digital Research Infrastructure Programme (Grant No. APP4595).

Network 
Facilitators

University_of_Brighton_logo_edited.png
UAL_Lockup_LCC_BLACK.png
Durham University Logo_ 100_BLACK%.png
exeter-logo (1).png

DISKAH builds on the previous projects of the Digital Skills Network in the Arts and Humanities, which received funding by the ​​​​​​AHRC under the ‘Embed digital skills in arts and humanities research scheme‘, aiming at addressing the digital skills gap within the arts and humanities research community.

University of Brighton | Cockcroft 402 | BN2 4GJ | Brighton

Follow us

  • bluesky-black-round-circle-logo-24460-transp
  • LinkedIn

Funded by

UKRI-Logo_Horiz-RGB.png

© 2026 by DISKAH Network. Powered and secured by Wix. Design by Raffaella Losito.

bottom of page